
This news item presents what's happened on the project over the past 7 days, as it's not easy to keep track of everything 😄
This first one won't be complete at all (like, no names of the people working on the elements), and I apologize for that, but in the next ones (the next one or the one after), it will be more complete because we'll have the department heads in place.
The wiki is up and running and is starting to fill out.
Read the link: https://wiki.stardeception.com/share/5vf84esmdi/p/star-deception-wiki-oma1UdCMRB
The narrative team is making progress and has defined a number of things. Several areas need to be improved in the coming days.
Several gameplay elements have received a lot of ideas, particularly mining and resource transport.
Firestones presented his planetary system generation ❤️ They will be generated server-side, so no data mining is possible, haha, we see you \o/
He also wrote the gameplay for exploring these distant systems, which you can discover here: discord message
There are currently two planet tech prototypes, with dynamic LODs... This will allow us to see which one is best suited to our ambitions.
Tests were also conducted in the game engine; we can manage several hundred parsecs on the map with the double float ^_^
Several integrations:
Object persistence is in progress. A graph-based database has been selected, but is being challenged by the map size and therefore the double float coordinates.
The code is progressing on this part.
Work on the audio is also progressing, with prototyping and testing.
It's currently being recoded, with the REST APIs being moved to MQTT (encapsulated in a web service), which is faster and more efficient. Optimizations are also starting to be implemented.
The DA vote is complete; we're using the Satisfactory game as a reference.
We've received the first concept art of the Sandbox dwellings!
